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SPRING is an LLM-based policy that outperforms Reinforcement Learning algorithms in an interactive environment requiring multi-task planning and reasoning. A group of researchers from Carnegie Mellon University, NVIDIA, Ariel University, and Microsoft have investigated the use of Large Language Models (LLMs) for understanding and reasoning with human knowledge in the context of games. They propose a two-stage approach called SPRING, which involves studying an academic paper and then using a Question-Answer (QA) framework to justify the knowledge obtained. More details about SPRING In the first stage, the authors read the LaTeX source code of the original paper by Hafner (2021)